package fgoScript.entity;

import java.awt.*;
import java.util.List;

public class BRound {
    private int phase;
    private List<Point> enemys;
    private List<Point> phases;

    public int getPhase() {
        return phase;
    }

    public void setPhase(int phase) {
        this.phase = phase;
    }

    public List<Point> getEnemys() {
        return enemys;
    }

    public void setEnemys(List<Point> enemys) {
        this.enemys = enemys;
    }

    public List<Point> getPhases() {
        return phases;
    }

    public void setPhases(List<Point> phases) {
        this.phases = phases;
    }
}
